The Empty Halls
The Empty Halls is a VHS analog horror exploration game heavily inspired by the popular online idea of liminal spaces. If you don't know what liminal spaces are, they are transitional areas that feel "in between" - not quite here, not quite there. Common examples are places like empty office buildings, underground car parks, abandoned shopping centres or dark play areas.
Almost all of the levels/spaces I have made are based around the online community wikis for the 'Backrooms'. I used these different wikis for reference images and descriptions of what each level looks like and what it contains.
Updates
Additions:
- New level, Level 37 (Pool Rooms)
- The start to the swimming function
- Multiplayer tape playback
- Vault Vision AD tape added
- VCR/CRT can now playback audio
- Saving and loading of physical dropped tapes
- More bugfixing
Videos:
Additions:
- Big Fan Room for LVL 1
- Duller runs away when torch on
- Optimised Duller Nav
- Corner chair jumpscare for LVL 0
- Objects disappearing when turned away
- Multi-thread loading
- Shadow Fixes
Videos:
Additions:
- Ability to record videos and play them back
- Mission system integration with recording mananger
- Backend to storing tapes
- Created tape storge device A.T.S.P (Archival Tape Storage Processor)
- Saving and loading of A.T.S.P and recorded tapes
Videos:
Additions:
- Mission manager VCR trolly
- Framework for missions manager
- Staircase to other levels transition
Fixes:
- When levels load they crash the game
- Levels wont load into the right place giving some strange results
- When moving between levels game crashes again
Media:
Additions:
- New level, Level 1
- Dynmaic camera shake
- More multiplayer testing
Fixes:
- You could sometimes randomly no-clip on level 0
Media:
Additions:
- Multiplayer working properly
- No-clipping functionality and visuals
- Half of Level 188
- Working spatial audio and radio to test this
- Interactable doors
Media:
Additions:
- Player movement and camera movement
- Main screen GUI
- Intro animation
- Threshold opening sequence
- Basic level 0
- Full threshold and office modeled and functional